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DexLex

6
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A member registered Nov 22, 2017

Recent community posts

oh okay. 
is there a possibility add requirements building beside? (bridge required road or gate \ watermill required road to get sprite position\ or  if there is a nearby river, farm more produces food )

(3 edits)

hello again. new mutate data question. how i can smaller this?

<mutators>
    <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human">
        <available_structure id="human_cm"/>
    </add_element>
    <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human">
        <available_structure id="human_tm"/>
    </add_element>
    <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human">
        <available_structure id="human_wb"/>
    </add_element>
    <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human">
        <available_structure id="human_bs"/>
    </add_element>
</mutators>

below not work (work only "human_cm")

<mutators>
    <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human">
        <available_structure id="human_cm"/>
        <available_structure id="human_tm"/>
        <available_structure id="human_wb"/>
        <available_structure id="human_bs"/>
    </add_element>
</mutators>

and, structure data "needs_road_access" not working? i set true and nothing changes.

ps: in some cases, when click on error view in main menu, game crashes and crash log full spam. sample:

<mutators>
    <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human">
        <available_structure id="human_tm" id="human_wb" id="human_bs" id="human_cm"/>
    </add_element>
</mutators>

yeah thanks.

when place road and auto-save starting,  world crashes

FATAL Exception
   в Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   в Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   в Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
Inner Exception Follows
Значение не может быть неопределенным.
Имя параметра: value
   в System.Xml.Linq.XAttribute..ctor(XName name, Object value)
   в Bronze.Common.Services.WorldSerializer.WriteNotifications(ReportStepProgress reportStepProgress)
   в Bronze.Common.Services.WorldSerializer.SaveWorld(ReportProgress report)
   в Bronze.Common.GameState.Modals.SaveProgressModal.<createworkaction>b__9_0(ReportProgress report)
   в Bronze.Common.GameState.Modals.AbstractProgressModal.<onload>b__16_4()</onload></createworkaction>

thanks for the side note.

 in biome worldgen <noise_mapping id="oretype" ideal_value="X" /> what is it? 

when one value used, generate first mod biome and not generate other.

Bronze Age community · Created a new topic modding question
(3 edits)

hi, how i can add my building\unit to race? and resources in existing biome?

as I understand include availables in "h_r_human" file. why not include in building\unit scripts, and resources discription include biomes list.